It's surreal to see Twitch streams

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It's surreal to see Twitch streams

Postby StevenCao » January 5th, 2019, 1:51 am

Runescape! Of games! And that is Old School Runescape, for the record, the endearingly grindy match Christmas Carnival with that I and countless other former high school students with too much free time in their hands are so well acquainted--and which tens of thousands of gamers continue to enjoy on a daily basis.

For the last couple of years, Jagex has been mulling over that specific issue. This past January, they unveiled their answer: the Chambers of Xeric, Old School's first full scale raid.

It's surreal to see Twitch streams and YouTube videos of Old School players fervently vexing out the mechanisms of a game whose strategic depth I recall capping at clicking something, or for the really advanced, clicking some thing else. And it's just plain intriguing to understand how Jagex has turned raiding on its head, cutting and modifying dungeon de rigueur to make a exceptional experience that completely emanates Runescape.

Not able to make sense of the bosses and puzzles from marching over the fence, I talked with Matthew'Mod Mat K' Kemp, Kieran'Mod Kieren' Charles and Ashleigh'Mod Ash' Bridges of the Runescape development team to have a proper tour of Xeric's creation and challenges.

Xeric was first teased at Runefest 2015, however, Jagex was speaking it on as early as 2014. "We were searching for aspirational content which gamers could work toward, for their objective to be'We want to do this material,''' Bridges said of the raid's original scope. "We wanted enough variety that, after they've done it, they would keeping doing it for fun as well as the rewards."

To achieve that number without deviating from Runescape's core simplicity, the team adopted an odd design philosophy quite early on: modular challenges. Chambers of Xeric is made up of eight boss rooms, four obstacle rooms suspended in abilities such as thieving and woodcutting, and one last boss, The Great Olm. But Olm himself is the only continuous. Each raid is a randomly created combination of roughly half of those 12 rooms, which means that you'll rarely run the exact same raid twice. Even though unconventional, this approach actually made some things easier old school runescape gold for sale on the team. Jagex did something similar in 2010 with the dungeoneering ability of Runescape 3, the mainline version of the game, which additionally jobs players with finishing a gauntlet of boss-punctuated challenges. Importing those elements to Old School was intuitive, but not quite so cut-and-dry.
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